PFC 12: Animation + Prototyping

– Work on Character/Concept Art revisions
– Animation: Work on Concept, Art and storyboards. Review in class.
– Think about the type of Prototype you want to make. Talk about the proposed prototype next week

Final Project – Due 12/11/18.

You may use any technology we covered (JavaScript, Unity, HTML).

Create a digital program that is interactive and includes the following:
1. Some type of animation/video (Introduction, credits, cutscenes, interludes, etc.).
2. Characters or Environments (well thought out and crafted)
3. Audio
The final project does NOT have to be a video game, but it MUST be interactive.

We will be following a generic Development Process to help manage your project. The assignments are divided into three parts –

1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation.
3. Prototyping – Paper or Digital
4. Animation concept and storyboard.
5. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. What kind of engine it would work on?
6. Project Plan – Production Schedule with delivery dates.

1. Flowchart
2. Coding the project
3. Final output (HTML, Unity Build, WebGL, etc.)


Lab 12: Animation, Prototyping, and Technical Specs –
Present Animation demos or concepts
Work on Prototyping plan, Technical Specifications, and Project Plan.
These are due and will be reviewed on 11/27/18. After the Holiday break, be prepared to present a working prototype and Project plan.