All posts by admin

IDES 322 05: 02/25/14: Interface Design

Review Homework:
– Review Prototypes

Inventory: you have UX maps, site map, Wireframes, and
PROTOTYPE:
Simple examples (wireframes + sitemap)
Wireframes + HTML
Software Development Prototypes

Read the following articles
Visual Narrative
Layout
Design Method
960 grid

Web Design:
Start designing your templates based on the wireframes (create at least a home page and Second level)
We will critique as a group next week

IDES 322 04: 02/18/14: UX and Wireframes

Review:
Process – User Experience Maps/Site Maps.

User experience/wireframes
UX diagram examples
Sketches
Sketches 2
Digital
With annotations
With Annotations 2

Sources to Review:
From smashingmagazine
Free wireframing tools

Read the following articles
Beyond Wireframes
UX case study
The Importance of the Wireframe
Wireframe your site

Assignment:
You should have: Requirements, User Scenarios, Usability maps, Site map (Site inventory).
Now, Create wireframes your web site (home+ top level + second level). Start with sketches.
Work on your HTML Prototype
Post to your server.

IDES 322 03: 02/11/14 Web Dev Process

Review:
What is virtual Space?

“The Virtual Space Theory is a body of principles proposing a consistent and systematic understanding of the idea of virtual space, particularly with respect to its uses and occurrences in visual media, art, and architecture.”

Read This:
Virtual Space is as old as art.
960 Grid
t960 upgrade
the new 1024×768?
Above the fold
And Adaptive, too

What process? Why do we need it?
the bad, worse, just plain ugly

The Development Process:
– Research/sketches : – DELIVERABLE: Requirements Doc
– Anticipating end-user scenarios: Example, Example2
– Modeling the user experience: Deliverable: Design Document: Audience Scenarios, and Competitive Analysis. Many examples to consider and all are different.
– Functional Specifications: Deliverable: Functional Specifications.
-Generating schematic wireframes for key interfaces and interactions: Deliverables: Site Inventory/Site Map,. Layout grids (Wire frames)
-Designing the visual interface: Deliverables: Template mock-ups in PSD or IA., Web based prototype
-Invite feedback/user testing: Deliverable: Feedback
-Technical Production: Deliverables: Alpha Site
-QA: Testing. Deliverables: Bug List, Beta Site
-Launch: Deliverables: Final Site

Sources to Review:
Read This
UPA
Experience Maps
Wireframes Mag
UX for gamers
Dummy text with a twist

Studio 03: Web Development Process and UIX
Read Articles above. We are focusing on Usability and Usability Mapping today.
Practice UIX and documentation:
– Start thinking about your portfolio site. Draft requirements.
– Who is the audience? Determine the target demographic and create preliminary user scenarios.
– Create User experience maps for your site
– Create a Site Map for the site. Start with content inventory.
Upload to your site and send me the URL.

IDES 322 02: 02/04/14: HTML

Read This:
Review Assignment
Review tutorial
Tables
Review basic (pre CSS) HTML. – tables/tags etc. Why? Cutting design
Design. Photoshop, illustrator. Cutting and mounting images – Review

Links:
Hosting
Free FTP
Webmonkey
CSS Schools

Assignment:
Hand Coding:
4 more pages. Play with text and color (try backgrounds, etc)
Create a table.
Mount a large picture in your table (cut up)
Upload to your site and send me the URL.

IDES 322 Techniques II (2D) Spring 2014

Instructor
Prof. Juan M. Parada
e: jparada@uarts.edu
Office: Terra 1211B
Terra, Room 513

(Sec. 1) Tuesday 1pm – 3:50pm
(Sec. 2) Tuesday 4pm – 6:50pm

EDUCATIONAL OBJECTIVES

Increasingly, the Web is becoming the de facto medium for communicating and networking with others, sharing and accessing information and knowledge, doing business, and engaging the world.

This studio course focuses on the creation of web sites through the concepts and practical application of interactivity. Comprised of readings and group discussions, short assignments, and long-term projects, individual creativity and iterative design are stressed as well as the understanding and use of the Web as an interactive platform in the communication of ideas.

This Web Design Studio will equip students with the skills to quickly create a web-presence. They will learn to leverage existing technologies, services, and frameworks to get the most from today’s maturing Internet. By balancing online existing services and learning basic website development, students will gain a broad understanding of the language of the Internet, Web Design and the Dynamic Web. Students will apply the knowledge they gain by creating a personal website, then adapting their site to suit a mobile audience.

Learning Objectives

Students will:

• Design and build a functional website and deploy it to the Internet

• Better methods of documenting workflow process

• Enhanced techniques for displaying & presenting work on web

• How to install and manage a web-based Content Management System (CMS).

• Develop knowledge of available web services/APIs and content management systems, be able to leverage their use for web projects.

• Using FTP software

• Set up a local web development environment

• Understand contemporary web standards, accessibility guidelines, and semantic web development using CSS and XHTML

• Practical stages for building a website

• Practice an iterative design methodology alongside project management techniques (both individually and through group work).

• Understand mobile web browsing and adapt your website to work with mobile devices

• Understand social media and using it as a self-promotion tool for your work and your creativity.

 

REQUIREMENTS

• Attendance and full participation are extremely important in getting the most out of this class.

• Be on time… always.

• You are required to backup your files. If your computer is wiped clean by Academic Computing and you lose your course work it will affect your grade.

• Active learning involves engaging in the subject matter, class discussions, and projects, and will be significant in determining your grade.

• Completion of all assigned projects and readings by their due dates.

• Students must use and frequently check their uarts.edu email addresses. Important communication outside of class will be directed to this account.

• Analog media: notebook/sketchbook and pens, markers, pencils, etc.

• Remember that perfection does not exist.

• plan on at least 3-4 hours of out of class work time.

• Be open to trying to methods and learning new techniques.

• Please communicate with instructor when something is not going well or if you are going to be late or if you know you will be absent.

 

SOFTWARE:
• HTML Text Editor
• WordPress
• Mac: skEdit, BBEdit, Coda, TextMate PC: TextPad, jEdit, PSPad, TextMate
• FTP App – Mac: Transmit, Fetch PC: WS_FTP, SmartFTP or – Firefox add-on: FireFTP (https://addons.mozilla.org/en-US/firefox/addon/684)

 

Web Hosting & Domain Name
Students must acquire their own web hosting account and domain for posting their projects. Hosting accounts must have PHP and MySQL enabled. Students may choose to share hosting accounts as most allow for hosting multiple domains under a single account. Re

Assignments
More narrowly focused assignments, exercises, and presentations will be given in order to sharpen studentsʼ skills in project management, interface design, user experience design, information design, HTML/CSS programming, and CMS usage.

Your Own Custom Blog
You will deploy and customize your own WordPress blog. Here, you will eventually post all your assignments, notes, questions, etc. At the end of the semester, I must be able to find all your work here.

Final Project
Students build a personal website (PORTFOLIO) that demonstrates understanding of all concepts covered over the first half of the semester.

Mobilize Personal Website Students will develop a mobile version of a website. They will learn the current best practices, creating a site that degrades gracefully to work on the widest range of mobile handsets.

Final Documentation. All web-based projects completed during this course are required to be hosted and live at students’ web domains. Additionally, students will maintain a class wiki containing all of your work from the course: research, inspiration, process diagrams, schematics, design iterations, screenshots, code snippets, and more. Specific requirements will be given at a later date. Additionally, all project files must be submitted along with the final project.

EVALUATION & GRADING

• All work assigned will be completed and delivered on the due date, otherwise you will receive a failing grade for that assignment. In other words, late work will not be accepted. All work must be turned in at the beginning of class or it will be considered late.

• Makeup assignments are only available when discussed with and approved by the instructor in advance of the due date.

• Each student will be judged on the application of the ideas and concepts introduced during the course. Incomplete or unsatisfactory work will receive a failing grade.

Your final grade will be based upon a combination of qualitative and quantitative evaluation of your performance:

Short-term Assignments (homework) – 20%

WordPress setup and customization – 25%

Final Documentation, Mobile Website , Final Project – 55%

 

As well as a qualitative evaluation:

• A – Excellent

Performance and attendance of the student has been of the highest level, showing sustained excellence in meeting course responsibilities.

• B – Very Good / Good

Performance and attendance of the student has been good, though not of the highest level.

• C – Satisfactory / Average

Performance and attendance of the student has been adequate, satisfactorily meeting the

course requirements.

• D – Poor / Below Average

Performance and attendance of the student has been less than adequate.

• F – Unacceptable

Performance and attendance of the student has been such that course requirements have

not been met.

ID Program Standard Attendance Policy

All students are expected to attend classes regularly and promptly, and for the duration of the class.

Attendance will be taken of every class. Each unexcused absence beyond two will result in an automatic drop in the final grade by one whole letter grade (i.e. from a final grade of “B” to a“C”). 15 minutes late will count as an absence. If students are delayed or not able to attend contact the department administrator before class starts. If you miss a class, you are responsible for having the appropriate work completed for the next class period. Attendance is also mandatory at all class presentation dates and for the duration of all presentations.

UArts Policy on Absences

Full participation is expected of all UArts students and is necessary to fully benefit from and succeed in the University’s programs of study. All students are expected to attend classes regularly and promptly, and for the duration of the scheduled instructional time. Absences from class and habitual lateness may result in a lowered grade or failure of the course, depending on the attendance policies stated by the on the course syllabus. It is the responsibility of the student to arrange with his/her instructor(s) to make up all missed work. Failure to do so will affect the student’s grade. In the event that absences are the result of extraordinary, documented circumstances and are numerous enough that it is impossible for the student to qualify for advancement, the student may be advised to withdraw from the course. If the course is required for the degree, the student will also be required to repeat the course in a subsequent semester.

TECHNOLOGY IN THE CLASSROOM

Laptop computers and other mobile devices are invaluable tools for artists, designers, and students when used responsibly. However, this technology can also be incredibly distracting especially in the classroom. When in class, you may use your laptops and other devices for any activities pertaining to the course: taking notes, researching material relevant to our readings and discussions, making class presentations, etc. As a general rule, the following uses are unacceptable: checking e-mail (unless you are sending me an assignment or question), instant messaging, texting, using Facebook, YouTube, or other social networking sites.

ACADEMIC HONESTY

All work for this class must be your own and specific to this semester. Plagiarism, that is, knowingly representing the words or ideas of another as oneʼs own work in any academic exercise, is absolutely unacceptable. Any student who commits plagiarism must re-do the assignment for a grade no higher than a D. In fact, a D is the highest possible course grade for any student who commits plagiarism. Also, incidents of plagiarism will be reported to the Dean of Students for further disciplinary action. Please contact me with any specific questions about citing and documenting source material.

 

UArts Disability Accommodation Policy

The University of the Arts provides reasonable accommodations for students with documented disabilities on an individualized and flexible basis. If you are a student with a documented disability, the University’s Educational Accessibility Advisor determines appropriate accommodations through consultation with the student. Before you can receive accommodations in this class, you will need to make an appointment with the EAA. To speak with me about other concerns, such as medical emergencies or arrangements in case the building must be evacuated, please make an appointment as soon as possible.

Reminder – visit the following link regarding the UArts Student Handbook. This is where you will find valuable information on student life, the student code of conduct, your rights, campus policies, etc.

http://www.uarts.edu/students/student-handbook

 

COURSE OUTLINE

01. Introduction:

Introductory class. Students will review the class syllabus, expectations and course outline.

02. Introduction to Basic HTML/XHTML and development tools:

Learning the tools of web development. HTML is the building block for all web site development and provides a stepping-stone for learning CSS.

03. Introduction to Web Development Process:

Web development requires iterative design methodology alongside project management techniques. Introduction to basic HTML/XHTML and helpful editing tools.

04. Process – UX. Usability concepts and application:

UX design from concept to visual demo. Introduction to user scenarios and usability mapping.

05. Process – Wireframes, Prototyping:

Creating wireframes and other structural models. Explain IA and how this is part of the UX design process. Introduction to HTML prototyping.

06. Process – Interface design.

Design the site interface in Photoshop or other. Introduction to website design concepts and best practices.

07. Introduction to CSS:

Students will spend much of the next few classes working with CSS. This is the introduction.

08. Continue with CSS:

Continue working with CSS.

09. The CMS – Content Management System:

Students will be introduced to WordPress and several other options. Primarily, this section will focus on customizing CMS platforms using CSS and other techniques.

10. CMS – WordPress customization and other tricks:

Learn how to easily customize WP and more advanced techniques.

11. Development for Mobile web sites:

How do we make sure our site looks great on a smartphones screen or a tablet? Introduce sub domains and mobile redirect code.

12. Development for Mobile web sites 2:

From concept to implementation. Explore adaptive templates for CMS platforms

13. Incorporation Social Media:

Using Social media to promote your “Brand”. The importance

14. Work on FINAL:

15. FINAL