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PFC 15: FINAL PRESENTATION


ON 12/11/18, @ 1 PM
Present your final project in class. Turn in as a build (MUST WORK ON MAC OS) OR project folder.

Create a digital program that is interactive and includes the following:
1. Some type of animation/video (Introduction, credits, cutscenes, interludes, etc.).
2. Characters or Environments (well thought out and crafted)
3. Audio
The final project does NOT have to be a video game, but it MUST be interactive.

DELIVERABLES:
Ok, got it. But what exactly am I turning in? TODAY, the following are due:
1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation (in .PNG or JPEG)
3. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. INCLUDE Flowchart!!!
— PUT all f the above in a folder + Build and/or Project Folder. Leave folder with your name on the computer in 1219. —

DH 14: Postmodernism 12/05/18

From last class:
FINAL:
MAJOR PROJECT – FINAL: Due 12/12/18
Part 1a: Building from Plans
Part 1b: Designing from History

READ: History of Visual Communication
READ: Russian Constructivists

Watch!
It’s the process, people.
Postmodern era out with modernism
Performance Art
Is this art?
Robert Rauschenberg, a new aesthetic?
Pop Art for the masses
LoBrow Art movement
Art in Comix
Post Modern in Philly
New Stylesmoving away from the old

Interactive installations
Face to face
Potential for large scale
Leads to interactive video art
And we will end with the Makers
FIN

ASSIGNMENT:
Final Presentation

PFC 14: Ready for Final Presentation

Last Class before Final.

Final Project – Due 12/11/18.

CREATE A DIGITAL INTERACTIVE EXPERIENCE:
You may use any technology we covered (JavaScript, Unity, HTML).

Create a digital program that is interactive and includes the following:
1. Some type of animation/video (Introduction, credits, cutscenes, interludes, etc.).
2. Characters or Environments (well thought out and crafted)
3. Audio
The final project does NOT have to be a video game, but it MUST be interactive.

We will be following a generic Development Process to help manage your project. The assignments are divided into three parts –

Pre-Production:
1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation.
3. Prototyping – Paper or Digital
4. Animation concept and storyboard.
5. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. What kind of engine it would work on? Flowchart
6. Project Plan – Production Schedule with delivery dates.

Production:
1. Flowchart
2. Coding the project
3. Final output (HTML, Unity Build, WebGL, etc.)

Post-Production:
Testing
Distribute.

DELIVERABLES:
Ok, got it. But what exactly am I turning in? Next week, the following are due:
1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation (in .PNG or JPEG)
3. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. INCLUDE Flowchart!!!

ON 12/11/18, @ 1 PM
Present your final project in class. Turn in as a build (MUST WORK ON MAC OS) or project folder.

Lab 14: WORK on Final Project

DH 13: VISUAL COMMUNICATION 20TH CENTURY 11/28/18

FINAL:
MAJOR PROJECT – FINAL: Due 12/12/18
Part 1a: Building from Plans
Example, and another.
Part 1b: Designing from History
Ex: Alarm Clock, Atlatl 2.0, Posters

VIDEO: Walter Gropius – The Dessau Bauhaus
The Bauhaus
A new Visual Language
Italian Futurism, was about motion. Pan European
Russian style is big
Graphic Impact evident.
Seeds for the future
VIDEO: Soviet Montage
VIDEOS: BSP vs Untouchables

Brands are symbols
VC for ages
Type for reading
Master type from a Master
Importance of typography?
Not Just a symbol?
Test of Time
Roots and Rank
Old Signs and older stones
Campbell kids
When brands are too good?
What’s the big deal? It’s all the same, no?
Last one?

ASSIGNMENT:
READ: History of Visual Communication
READ: Russian Constructivists

PFC 13: PROTOTYPING

Welcome back!
Today:
– Prototyping, Technical Specifications, and Project Plan.

Final Project – Due 12/11/18.

CREATE A DIGITAL INTERACTIVE EXPERIENCE:
You may use any technology we covered (JavaScript, Unity, HTML).

Create a digital program that is interactive and includes the following:
1. Some type of animation/video (Introduction, credits, cutscenes, interludes, etc.).
2. Characters or Environments (well thought out and crafted)
3. Audio
The final project does NOT have to be a video game, but it MUST be interactive.

We will be following a generic Development Process to help manage your project. The assignments are divided into three parts –

Pre-Production:
1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation.
3. Prototyping – Paper or Digital
4. Animation concept and storyboard.
5. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. What kind of engine it would work on? Flowchart
6. Project Plan – Production Schedule with delivery dates.

Production:
1. Flowchart
2. Coding the project
3. Final output (HTML, Unity Build, WebGL, etc.)

Post-Production:
Testing
Distribute.

Lab 12: Prototyping, and Technical Specs
Present:
– Technical specifications (Include software, include flow chart)
– Prototype (focus on movement, and gameplay – This should give you all you need to start putting together your final project)

ASSIGNMENT: Work on your final

DH 12: Design in the Modern Era 11/14/18

MINOR PROJECT #2: Due Today – Upload to Digication
Enlightenment /Denis Diderot
Example

Birth of Industry right here in Philly
Birth of digital computing
Babbage
Diff Eng
Ancient calculator
Pascaline and innards
Automata at the FI
VIDEO: Lost art of Automatons alive
VIDEO: Diff Engine in action
VIDEO: TED ED
Countess
Jacquard Loom in acton and results
First Computer, that never was…
…but may still be

What is it?
Modernism in a Painting…
or two.
A new Visual Language
Modernist Architect
Sagrada Familia, inside and outside
The Basilica
Parc
At around the same time
Casa Batllo: Dragon
La Pedrera
VIDEO: Craft Movement
Examples: Form and Function
Furniture, and much more
VIDEO: Bauhaus in a Nutshell
The Bauhaus

ASSIGNMENT:
VIDEO: Walter Gropius – The Dessau Bauhaus
READ: We all live in a Bauhaus

PFC 12: Animation + Prototyping

Today:
– Work on Character/Concept Art revisions
– Animation: Work on Concept, Art and storyboards. Review in class.
– Think about the type of Prototype you want to make. Talk about the proposed prototype next week

Final Project – Due 12/11/18.

CREATE A DIGITAL INTERACTIVE EXPERIENCE:
You may use any technology we covered (JavaScript, Unity, HTML).

Create a digital program that is interactive and includes the following:
1. Some type of animation/video (Introduction, credits, cutscenes, interludes, etc.).
2. Characters or Environments (well thought out and crafted)
3. Audio
The final project does NOT have to be a video game, but it MUST be interactive.

We will be following a generic Development Process to help manage your project. The assignments are divided into three parts –

Pre-Production:
1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation.
3. Prototyping – Paper or Digital
4. Animation concept and storyboard.
5. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. What kind of engine it would work on?
6. Project Plan – Production Schedule with delivery dates.

Production:
1. Flowchart
2. Coding the project
3. Final output (HTML, Unity Build, WebGL, etc.)

Post-Production:
Testing
Distribute.

Lab 12: Animation, Prototyping, and Technical Specs –
Present Animation demos or concepts
Work on Prototyping plan, Technical Specifications, and Project Plan.
These are due and will be reviewed on 11/27/18. After the Holiday break, be prepared to present a working prototype and Project plan.

DH 11: AGE OF ENLIGHTENMENT 11/07/18


Some of the Greats
Map: Italy
Map: Europe
The Press leads to a backlash
Changed the world
Age of Science continues
Dennis D’s Wikipedia
VIDEO: His Encyclopedia
Classification EN
Revolution
Art and design of the times

Machine Tools – Example
Water Power Plus
Steam Power
The Steam Age
Powered Transportation
How does it work?
French Steel
Penn Hospital is born from the Enlightenment.
Industry
Canal
Philly Steel

MINOR PROJECT #2: Due 11/14/18
Enlightenment /Denis Diderot
Ex:

PFC 11: DEVELOPMENT PROCESS 2

DID YOU VOTE?!!
Final Project – Due 12/11/18.

CREATE A DIGITAL INTERACTIVE EXPERIENCE:
You may use any technology we covered (JavaScript, Unity, HTML).

Create a digital program that is interactive and includes the following:
1. Some type of animation/video (Introduction, credits, cutscenes, interludes, etc.).
2. Characters or Environments (well thought out and crafted)
3. Audio
The final project does NOT have to be a video game, but it MUST be interactive.

We will be following a generic Development Process to help manage your project. The assignments are divided into three parts –

Pre-Production:
1. Design document – This document specifies the primary aims of the interactive experience and describes the user interaction and outcomes. Example. Is the design actually achievable?
2. Concept art and/or character creation.
3. Prototyping – Paper or Digital
4. Animation concept and storyboard.
5. Detailed Technical Specification – explaining what kind of technology will be utilized for making the experience. What kind of engine it would work on?
6. Project Plan – Production Schedule with delivery dates.

Production:
1. Flowchart
2. Coding the project
3. Final output (HTML, Unity Build, WebGL, etc.)

Post-Production:
Testing
Distribute.

Today:
Talk about Design Document Draft,
Review Character and Concept Art.

Lab 11: Design Document
– Work on Character/Concept Art revisions
– Animation: Work on Concept, Art and storyboards. Review in class next week.
– Think about the type of Prototype you want to make. Talk about the proposed prototype next week

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